Skills

Contents  
 * Levelling up
 * Stat Points
 * Mana & Energy
 * Swordsman
 * Devourer
 * Mage
 * FireMage
 * Juggernaut
 * Arbalist
 * Vampire
 * Eidolon

Leveling up
General level-up-xp required formula:

[ Current Level x 50 ]

XP is generally earned via killing mobs and players. The default amount you get from killing certain mobs depends on its default Minecraft XP drop value. Skills XP earned from killing certain mobs can be changed in config.

Stat Points
You gain stat points normally by levelling up in Skills. Stat points can also be issued via commands. Players gain stat points when levelling up even when no skill is chosen.

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Mana & Energy
Every

(skill config regenrate x 3) seconds

Energy/Mana regenerates by one. Energy and mana will be refreshed fully upon server restart or death.

 

Swordsman
When level 100 with 100 stat points in every stat:

Max damage on one hit with active skill and plain diamond sword: 35.3

Max damage on one hit without active skill and plain diamond sword: 22.3

 

Note: level refers to the level of the skill improvement, not the level of the player.

   

Devourer
When level 100 with 100 stat points in every stat:

Max damage on one hit with active skill and and Cloak with plain diamond sword, on a full HP zombie: 51.0

Max damage on one hit without active skill and plain diamond sword: 7.0

Poison is at 6 damage/second.

 

Note: level refers to the level of the skill improvement, not the level of the player.

   

Mage
When level 100 with 100 stat points in every stat:

Max damage on Active skill: 17.0

Max damage with ordinary hits (with Explode Spell): 12.6

Poison is at 6 damage/second.

 

Note: level refers to the level of the skill improvement, not the level of the player.

   

FireMage
When level 100 with 100 stat points in every stat:

Max damage with active skill, while mob is standing on fire: 102.0

Max damage with ordinary hits, while mob is standing on fire: 72.0

Fire damage can reach 9.0 per firetick

 

Note: level refers to the level of the skill improvement, not the level of the player.

   

Juggernaut
When level 100 with 100 stat points in every stat:

Max damage with active skill, when thrown vertically upwards, including fall damage: 31.0

Max damage with ordinary hits, with diamond axe: 19.3

51% - 76% damage is reduced for Juggernaut’s passive.

 

Note: level refers to the level of the skill improvement, not the level of the player.

   

Arbalist
When level 100 with 100 stat points in every stat:

Max damage with a plain bow, about 18 blocks apart: 44.3

Max damage with crossbow active, about 3 blocks from target: 40.0

 

Note: level refers to the level of the skill improvement, not the level of the player.

   

Vampire
When level 100 with 100 stat points in every stat:

Max damage with a plain diamond sword and 61 blood: 52.5

 

Max blood: playerlevel/5

 

Note: level refers to the level of the skill improvement, not the level of the player.

   

Eidolon
When level 100 with 100 stat points in every stat:

 

Max damage achieved with a plain diamond sword with active, and on a zombie with 2000 hp: 85.0

Normal damage, with plain diamond sword (On a zombie with 2000 HP): 34.0

 

Note: level refers to the level of the skill improvement, not the level of the player.